Raid Boss Battle
Combat simulation Raid Boss system in the gym in 180 seconds.Using the Dueling ability to compare.When selected Raid Boss pokemon, system will automatically choose the best defense.
Max CP Raid Bosss= ((baseattack+15) * sqrt(basedefense+15) * sqrt(stamina)) / 10 refer
Attack =(BaseAttack+AttackIV)*CpM refer
Defense =(BaseDefense+DefenseIV)*CpM refer
HP boss Level 1 = 600 ,Level 2 = 1,800 ,Level 3 = 3,000 ,Level 4 =7,500 ,Level 5 =12,500 refer
CPM
boss Level 1 : Cpm level pokemon 21 = 0.61215729
boss Level 2 : Cpm level pokemon 25 =0.667934
boss Level 3 : Cpm level pokemon 30 =0.7317
boss Level 4 : Cpm level pokemon 40 =0.79030001
boss Level 5 : Cpm level pokemon 40 = 0.79030001refer
About these values
Originally got our data from Professor_Kukui is Species Data table (here), but because he did not updated it for pokemon generation 2 . I copied his spreadsheet and now I update it ourselves. He used the terms "Dueling Ability" , "Gym Offense" and "Gym Defense". You can find the details on his table.
Damage =Floor(0.5*Power*(Attack/Defense)* STAB * Weakness)+1 (TheSilphRoad)
Weather Types will be more effective in battle (by around 20%)