Raid Boss Battle

Combat simulation Raid Boss system in the gym in 180 seconds.Using the Dueling ability to compare.When selected Raid Boss pokemon, system will automatically choose the best defense.


 

Weather


Choose Raid Boss :

 

Pokemon Level

IV Attack

IV Defense

IV HP



Quick move
Charge move


Choose Attacker 1:

 

Pokemon Level (Pokemon Level calculator)

IV Attack (IV cal)

IV Defense (IV cal)

IV HP (IV cal)



Quick move
Charge move


Choose Attacker 2:

 

Pokemon Level (Pokemon Level calculator)

IV Attack (IV cal)

IV Defense (IV cal)

IV HP (IV cal)



Quick move
Charge move


Choose Attacker 3:

 

Pokemon Level (Pokemon Level calculator)

IV Attack (IV cal)

IV Defense (IV cal)

IV HP (IV cal)



Quick move
Charge move


Choose Attacker 4:

 

Pokemon Level (Pokemon Level calculator)

IV Attack (IV cal)

IV Defense (IV cal)

IV HP (IV cal)



Quick move
Charge move


Choose Attacker 5:

 

Pokemon Level (Pokemon Level calculator)

IV Attack (IV cal)

IV Defense (IV cal)

IV HP (IV cal)



Quick move
Charge move


Choose Attacker 6:

 

Pokemon Level (Pokemon Level calculator)

IV Attack (IV cal)

IV Defense (IV cal)

IV HP (IV cal)



Quick move
Charge move



Max CP Raid Bosss= ((baseattack+15) * sqrt(basedefense+15) * sqrt(stamina)) / 10 refer

Attack =(BaseAttack+AttackIV)*CpM refer

Defense =(BaseDefense+DefenseIV)*CpM refer

HP boss Level 1 = 600 ,Level 2 = 1,800 ,Level 3 = 3,000 ,Level 4 =7,500 ,Level 5 =12,500 refer

CPM
boss Level 1 : Cpm level pokemon 21 = 0.61215729
boss Level 2 : Cpm level pokemon 25 =0.667934
boss Level 3 : Cpm level pokemon 30 =0.7317
boss Level 4 : Cpm level pokemon 40 =0.79030001
boss Level 5 : Cpm level pokemon 40 = 0.79030001refer

About these values

Originally got our data from Professor_Kukui is Species Data table (here), but because he did not updated it for pokemon generation 2 . I copied his spreadsheet and now I update it ourselves. He used the terms "Dueling Ability" , "Gym Offense" and "Gym Defense". You can find the details on his table.

Damage =Floor(0.5*Power*(Attack/Defense)* STAB * Weakness)+1 (TheSilphRoad)

Weather Types will be more effective in battle (by around 20%)